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feat!: Use 32-bit vector_math #3405
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Lgtm
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# Description Related to flame-engine/flame#3405 ## Checklist <!-- Before you create this PR confirm that it meets all requirements listed below by checking the relevant checkboxes (`[x]`). This will ensure a smooth and quick review process. --> - [x] The title of my PR starts with a [Conventional Commit] prefix (`fix:`, `feat:`, `docs:` etc). - [x] I have read the [Contributor Guide] and followed the process outlined for submitting PRs. - [x] I have updated/added tests for ALL new/updated/fixed functionality. - [x] I have updated/added relevant documentation in `docs` and added dartdoc comments with `///`. - [x] I have updated/added relevant examples in `examples`. ## Breaking Change <!-- Does your PR require Flame users to manually update their apps to accommodate your change? If the PR is a breaking change this should be indicated with suffix "!" (for example, `feat!:`, `fix!:`). See [Conventional Commit] for details. --> - [x] Yes, this is a breaking change. - [ ] No, this is *not* a breaking change. ## Related Issues <!-- Provide a list of issues related to this PR from the [issue database]. Indicate which of these issues are resolved or fixed by this PR, i.e. Fixes #xxxx* !--> <!-- Links --> [issue database]: https://github.com/flame-engine/flame/issues [Contributor Guide]: https://github.com/flame-engine/flame/blob/main/CONTRIBUTING.md [Flame Style Guide]: https://github.com/flame-engine/flame/blob/main/STYLEGUIDE.md [Conventional Commit]: https://conventionalcommits.org
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Lgtm!
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After changing the imports across the board, i think we should not merge this. |
Description
Change to 32-bit vector_math to not have to not have incompatible types with 3D and shader code.
Checklist
docs
and added dartdoc comments with///
.examples
ordocs
.Breaking Change?
Related Issues
#3406